Have you ever before wished you could play Portal with a nerdy looking boy, but instead of a portal gun, you utilize the power of your mind? According to its innovative supervisor, Skin Interactive had this exact thought when they designed Telekinesis Kyle, an innovative puzzle game that’s a fascinating story to inform. Sadly, things don’t go as efficiently for Kyle as gamers would desire or expect. Choppy graphics and bad physics mar this otherwise intriguing brain-tease.

In Telekinesis Kyle, the game focuses on the titular character, Kyle, who’s a nerdy young boy (with additional large glasses to enhance his nerdiness) with the special skill of having the ability to relocate objects with his mind, ie telekinesis. He’s actually been accepted into an unique institution that caters for children with similar gifts. Under the tutelage of Dr. Teacher (imaginative much?), Kyle undergoes levels of ‘screening’ where he learns more and more about exactly what he can do with his unique ability, and what the school has in retail store for him. In comics design cutscenes in between levels, we learn that there’s a dark trick that requires Kyle to consider his future at the college.

Telekinesis Kyle

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To progress with each level, Kyle has to steer crates and boxes with his mind to trigger a switch which opens the door on the other end, and make his method there unhurt. You tap on left and right directional buttons at the bottom of the display to relocate Kyle, and hold and drag challenge move them. Naturally, being a puzzle game, it’s never ever that simple. There’s rather a bit of platforming and striking the right switches with the right boxes at the correct time. You see, there’s a limit to the amount of telekinesis Kyle can do. He can relocate two small crates, or one huge crate, however not more than that. Logically, he’s also unable to move an object that he’s standing on. At the bottom of the display, a bar demonstrates how much psychological resources he has, signified by KU, and each item he lifts uses up a number of KU. When he tries to raise too much, all the items he’s presently moving will fall to the ground.

The level designs are excellent, beginning with simple detailed tutorial levels and gradually ramping up its trouble to present more and more aspects such as lasers, spikes, fire and water that truly challenges your psychological resources as well. Where the game falls short is in its platforming. In numerous of the levels, you’ve to organize boxes so that you can reach a higher or lower platform, or over a gap. Unfortunately, the jump distance and height isn’t appropriately defined, so it causes awful problems where Kyle refuses to jump up although the box is right in front of him, or when Kyle voices that he can not jump however continues to take the leap anyhow and makes it, or he leaps even when there’s no place to land and passes away a horrible and unpleasant fatality.

There’s also an oddity with the physics of Kyle’s powers. He can move boxes and crates from afar at different elevations, however he’s incapable to flip a lever unless he’s on the exact same level material? That simply screams of a design defect in an extremely power that’s most frequently used in games and comics.

TK 1

The graphics of the levels are similar to Portal, and it’s evident that they invested many of their time polishing them. However, at later levels, the graphics causes serious performance concerns that interferes with the entire flow of the game. The graphics of the main character is also just plain dreadful. Kyle looks like he was attracted Paint and simply copy pasted into the levels. The character doesn’t mix well with the background, animations are very choppy, his feet would sink from the ground when he relocates, and when squished his body simply experiences the object.

The concept behind this game is solid, but the execution and completion result feels, for lack of a much better word, cheap. Upon further excavating, it seems Vellum Interactive was likewise behind Political Field, the notorious mobile boxing game between the political prospects of the last American election. Although the game featured some sometimes comical discussions, it otherwise failed to be absolutely nothing more than capitalizing the election craze at the time of release. Telekinesis Kyle, their 2nd mobile release, similarly showcases good discussions and voice performing, an interesting gameplay mechanic, and a remarkably deep story, however falls short in nailing the essential execution of graphics and gameplay.

If you miss out on Portal and would such as to see a comparable game on your Android devices, by all ways provide this a shot. Nevertheless, just the first 7 (out of a total of 27) levels are complimentary. To continue the adventures of Kyle, which do get rather interesting, you would’ve to hand over $1.99. If you can look previous its graphical flaws and have a great deal of persistence for occasionally inaccurate physics, then that rate could just be worth your while.