Momonga, equated from Japanese, is a dwarf flying squirrel. I’ve no idea why they selected a flying squirrel to bounce around in pinball style, however … oh yes, because it’s SO charming and cuddly. They might make soft toys from Momo, the major character, and it would offer like ice bag on a hot summer day. As if that’s not lovely enough, Momo is mentored by a panda (not unlike the one from Kung Fu Panda, however older) and he fulfills a couple of pals to assist him on his mission to conserve his people from evil owls.

I have never been a fan of pinball games myself, but Momonga isn’t merely a pinball game. It’s an adventure puzzler involved a pinball-like package, and it tells of a heroic tale (pun meant). Along the way, you not just tap the left and right flippers to bounce Momo around, you also full side difficulties, collect coins, discover hidden chambers and even fight employers.

The standard gameplay goes like this: you flip around in a small area until the area is complete, either by unlocking a door or striking a couple of targets. Momo will then experience the door into an additional area where you do the exact same thing. After all, pinball has to do with achieving pin-point accuracy with the flippers. Even when battling bad guys, you’re required to bounce momo to accurately hit certain targets in the area to beat them. However this never ever gets boring. The game blends it up well by offering imaginative means to strike those targets, and extra flippers at practical larger locations.

Momonga 04

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However, less worked with users might find it frustrating sometimes when precision and timing is at the utmost important. There were times when I was simply flipping and hoping that it’ll hit the target and at the right time. For example, in the tutorial where you’ve to strike the panda’s stick while the panda was teleporting around the location, or when you’ve to flip a switch at one corner of the area, and experience the rapidly closing door at the other corner of the location. Striking a relocating target is extremely common in the game, but I make sure this only adds to the fulfillment after finishing the location.

The maps can likewise be rather elaborate, as far as pinball games go, particularly during the later phases. Around a single level, there will be basically 5 locations to complete. The transition between these locations never makes you feel as if it disrupts the fun you are having, instead it offers a sense of accomplishment when you lastly make it with. In between some of the areas, Momo will be rocketed into the air and, meeting its name, Momo will fly around in a tilt-based minigame where you gather as numerous coins as you can before landing and rolling to the next area. This provides a breath of fresh air from the flipper-tapping regular the rest of the game uses.

The levels also include a three-star system, made popular by games like Angry Birds. Some of the levels are quite challenging at first, so expect to replay them if you’re a perfectionist. After completing a level for the first time, a series of challenges will be opened to urge replayability. These difficulties aren’t too challenging, as you can envision. They mainly ask the player to damage all the blocks in an area, or complete the area in under a certain time, etc. As you replay the level a couple of times, you become more acquainted with the design, and you’ll find it easier to acknowledge what to do to achieve said goals.

The graphics are comically and wonderfully rendered in 3D and is extremely pleasant to roll around in. I think it’s safe to state that it’s one of the most fascinating looking pinball games I’ve ever before seen, not that there’s anything remotely similar to compare it to. The music likewise has to be matched as it’s original and soothing, yet it communicates a sense of enjoyment when it needs to.

The just gripe I’ve with this game is the voice acting. I’ve no idea what language the characters are speaking in, however the voice acting for dialogues is terrible and bland. It seems as though they simply checked out the line as soon as without comprehending the context of the situation and that’s it. It makes me feel as if it’s absolutely unnecessary, and that they deliberately made the language unknown to conceal the emotionless method the dialogues are voiced. However this is just a small and irrelevant inconvenience I personally saw. It shouldn’t be anybody’s reason to not attempt this wonderful game.

With Momonga Pinball Adventures, Paladin Studios have redefined a genre that’s been stuck in a rut. If you’re a fan of pinball games, charming and cuddly furry animals, initial songs or gorgeous graphics, which is all of you, I recommend giving this a shot. You might be impressed at the concepts people need to make their game distinct, and I hope even more developers follow suit with comparable ingenuity.